PROJECT HIGHLIGHTS
Sculpt, retopology, UVs, texturing, lookdev and render — full production pipeline from anatomy study to final character.
Full character pipeline from ZBrush high-poly sculpt through retopology, UV layout, Substance Painter texturing with Roman bronze and leather materials, rendered in Karma with arena lighting.
Hero modelling and texturing piece. High-detail leg sculpt with full texture breakdown in Substance Painter.
Full robot character — modelling, texturing, and final render in Arnold.
Houdini Vellum cloth simulation — denim tear with fraying strands, POP grain threads, and full Karma lookdev.
Denim cargo trousers tearing at the knee for a horror VFX shot. Full Vellum cloth pipeline built across Marvelous Designer, Houdini, and Karma — fraying edge strands via Edge Fracture, tearing threads via POP Grains attached to cloth boundary points with VEX.
Bowling alley FX shot — environment and effects work built in Houdini with full simulation and render pipeline.
Nuke compositing — CG integration, roto, grade, plate work, camera tracking.
Bear creature reveal. Broken plate fixes, CG creature integration, full colour grade and lighting control in Nuke.
Tension close-up. Broken plate fixes, CG creature integration, full colour grade and lighting control in Nuke.
CG plane crash composited into drone footage. Camera tracking, CG integration, atmospheric grading.