Fred Prigg
VFX & 3D Artist · FX · Characters · Comp
Second-year VFX student at NCCA Bournemouth, five years into 3D — I started in Blender and now work in Houdini simulation, character & asset creation, and Nuke compositing. I came up through fine art and still think that way: every decision about how something looks is deliberate, tested, and justified. Now focused on building work to a production-ready standard.
Software
FX / Simulation
Houdini · Vellum · RBD · Solaris · Karma
Modelling / Sculpt
ZBrush · Maya · Marvelous Designer
Texturing / Lookdev
Substance Painter · Arnold
Comp / Edit
Nuke · DaVinci Resolve · After Effects
Education
BA (Hons) Computer Animation & VFX
NCCA — Bournemouth University
2024 – 2027 (expected) · 2nd year
A-Levels
Chislehurst & Sidcup Grammar — Art (A),
Economics (B), Maths (C)
GCSEs
10 GCSEs — four 9s, four 8s, a 7 and a 6,
including Art & Maths
Interests
Football — goalkeeper; U18 South Kent Division 1 winners, now playing for Bournemouth University 2nd XI.
Music — American melodic rap and UK rap; Don Toliver, Nines, plus festival season.
Film — Into the Spider-Verse, Harry Potter, Cars.
Experience
Runner / Work Experience — Blink Ink
Summer 2023
Production support across a busy London animation studio — handled deliveries and shop runs, moved footage and SD cards between teams, and set up a brand-new audio system for a studio screening. First-hand exposure to how a working studio runs under pressure.
Runner / Work Experience — ETC
Summer 2024
Another placement, much like Blink Ink — more time inside a working studio and a deeper understanding of how one operates. I've kept in contact with a mid-level CG generalist from there, who got on a video call to review my work from first and second year of uni and help push me toward making industry-standard work.
Freelance 3D & Design
2019 – Present
I've worked freelance for Drink Angel, a brand focused on drink-spiking safety products. Modelled a 1:1 replica of their keychain test kit with product renders and an advert of the capsules toppling like dominoes to reveal the strips. Other highlights include album covers and music videos for local up-and-coming artists with tens of thousands of streams, plus a wide range of freelance projects across many clients — all delivered to a client's brief, a very different discipline to a personal project.
Selected Projects
HOST — Horror Short Festival screened
NCCA · 2026
Simulation and compositing on a found-footage creature film. Built a Vellum cloth-tear and blood simulation in Houdini, then handled CG creature integration, plate repair, and grade across two Nuke shots — controlling exactly when the audience feels the creature's presence. Selected for BFX Festival 2026 (Real-Time Horror & The Uncanny) and screened alongside a Netflix production and other studio films.
HOUDINI · VELLUM · MARVELOUS DESIGNER · NUKE · DAVINCI RESOLVE
Gladiator — Character
2026
Full character pipeline from anatomy study to final render: ZBrush high-poly sculpt, retopology and UVs, Substance Painter texturing in bronze and leather, Maya / Arnold lookdev (SSS, displacement, XGen) and render.
ZBRUSH · MAYA · SUBSTANCE PAINTER · ARNOLD · KARMA
Additional Experience
Bartender & general assistant, The Manor at Bickley 2024–present · Sales, Clarks 2022–23 · Private tutor, Maths & Science 2019–present