FRED PRIGGLEG MODEL —

A severed leg for HOST. I sculpted the anatomy in ZBrush, retopologised in Maya, then built the textures in layers in Substance Painter, working up from fat to muscle to the torn wound and blood.
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A severed leg for HOST. I sculpted the anatomy in ZBrush, retopologised in Maya, then built the textures in layers in Substance Painter, working up from fat to muscle to the torn wound and blood.


