Leg Model & Textures

LEG MODEL

Category

Character & Asset Pipeline

Year

2025

A severed leg for HOST. I sculpted the anatomy in ZBrush, retopologised in Maya, then built the textures in layers in Substance Painter, working up from fat to muscle to the torn wound and blood.

Robot Character
Next ProjectROBOT
HOST — COMP Shot 01
CompositingHOST — COMP SHOT 01
HOST — COMP Shot 02
CompositingHOST — COMP SHOT 02