Gladiator Character — TITUS

Gladiator Character — TITUS

Category

Character & Asset Pipeline

Year

2026

My first human character sculpt. I built a full écorché first, studying and sculpting individual muscle groups strand by strand, before taking it through to the finished character. I sculpted the high poly in ZBrush, retopologised and laid out UVs in Maya, then hand painted the skin textures in Substance Painter. The shield and sword were modelled separately, and the skirt was built in MD and textured in SP. Rendered in Arnold.

Leg Model & Textures
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